Legacy Rules (Pinstar)

Getting Started

Random Trait Generator

The best thing to do when starting your Legacy Challenge is to begin a new game. Do this by selecting the + at the top of the main menu and selecting New Game. This will bring you to Create a Sim (CAS).

Your challenge begins in Create-A-Sim (CAS). There, you must design your founder. Your founder can be just about anything you want. You can pick whatever aspiration you want for them and give them whatever traits you want. Pick out their gender, wardrobe, body shape and color, and even incorporate any CAS custom content or mods. The ONLY two rules are that they must be of the ‘young adult’ age, and they must be the only person in the household.

Take extra care when giving them their name, especially their last name, as many future Sims will have that as part of their name, so make it a good one.

Once you have finished your founder, move them into any empty lot. Return to the world screen. Select your founder on their empty lot and pick “Move Family”. Locate a residential 50×50 lot and bulldoze it, evicting the family present if there is one. The lot should now cost exactly $10,000. If it does not, it is not an eligible lot.

Move your founder into the new empty $10,000 lot. This will leave them with $10,000 in cash. Before doing anything else, purchase the Knight of the Octagon Table decoration costing $8,200 and place it in your family inventory. It must remain there for the entire challenge. Think of it as a sort of price of a nobility title; a right to call yourself a Legacy family. Once this is completed, you must ponder what your family’s succession law will be.

It is a sad fact…but part of the challenge’s design is that your founder will eventually die. Even if you care for them perfectly, the march of time and old age will eventually take them from you. But worry not, death is not a failure state. When your founder eventually dies, you will need to determine who among their children will become the next heir, the Leader of the family for the second generation. The title of heir has many important implications that will be explained as we go along. How your family handles succession is actually quite customizable. Just as a Sim’s personality is made up of three traits, your succession law is made up of three components. Think of the succession law as the “personality” of your family. Choose wisely, as you must abide by this succession law for your entire challenge and cannot change it part-way through.

Gender Law

The first component is Gender. You must pick one of the following options:

  • Matriarchy: The Founder must be female. Only girls are eligible to be named heir unless there are no female children, at which point boys become eligible for that generation.
  • Strict Matriarchy: The Founder must be female. Only girls are eligible to be named heir. Male children cannot, under any circumstance, ever be the heir to the next generation.
  • Patriarchy: The Founder must be male. Only boys are eligible to be named heir unless there are no male children, at which point girls become eligible for that generation.
  • Strict Patriarchy: The Founder must be male. Only boys are eligible to be named heir. Female children cannot, under any circumstance, ever be the heir to the next generation.
  • Equality: The Founder may be of either gender. Both boys and girls are eligible for the title of heir.
  • Strict Equality: The founder may be of either gender. However, only children of the opposite gender to the founder are eligible to be named heir. This repeats itself for the next generation (the next heir must be a different gender than the previous heir) so that each generation will have alternating-genders as heirs.

Bloodline Law

The Second Component is Bloodline law. You must pick from one of these options:

  • Strict Traditional : To be eligible to be named heir, a child must be naturally born from their previous-generation parents and be able to trace an unbroken bloodline back to the founder. Adopted children may never be named heir.
  • Traditional: Children who are naturally born from the previous generation are eligible to be named heir. Adopted children are ineligible to be named heir unless there are no naturally born children, at which point they become eligible for that generation.
  • Modern: Both Naturally born and adopted children are eligible to be named heir.
  • Foster: Children who are adopted are eligible to be named heir. Naturally born children are not eligible to be named heir unless there are no adopted children, at which point they become eligible for that generation.
  • Strict Foster: Only Children who are adopted are eligible for the title of heir. Naturally born children may never be heir.

The Gender Law and Bloodline Law serve as a sort of ‘qualifying’ round. If either law names a child as ineligible, then they cannot gain the title of heir. However, just because a child is eligible to be named heir according to Gender and Bloodline laws, doesn’t mean they WILL be the heir. The third category actually picks the heir.

Heir Law

The third Category is the Heir Selection Law. You must choose from the following options:

  • First Born: The oldest, by order of joining the family, eligible living child is named heir.
  • Last Born: The youngest, by order of joining the family, eligible living child is named heir.
  • Living Will: The eligible child with the highest friendly relationship score with their previous-generation’s parent will be named heir.
  • Merit: The child with the most fully completed aspirations will be named heir. If there is a tie, the child with the highest level in a single skill will become heir from among the children who are tied.
  • Strength: The first born eligible child becomes heir by default… but the tile can be forcefully taken from them if an eligible sibling beats them in a fight. That sibling may have their title taken, (or taken back) if they lose a fight to another eligible sibling.
  • Random: The title of heir is randomly selected from the pool of all eligible children. Every time the eligible pool changes size, The heir must be re-rolled using the new pool.
  • Exemplar: At the beginning of the challenge, name a single trait. This trait must be one of your founder’s three traits.. Any eligible heir that has this trait will gain the title of heir. If a single generation has no children with this trait or more than one exemplar, follow the First Born rule.

There are several laws that can change who the heir is mid-generation. The title of heir can continue shifting until one of two conditions are met: 1. The previous-generation heir dies or 2. The current heir brings in an eligible child for the next generation. Once one of these two events happen, the title of heir is ‘locked in’ on whomever currently holds it and will not change.

The following is a set of rules and restrictions you must follow when playing your Legacy Challenge. They are mainly here to keep the challenge balanced and maintain a degree of difficulty as you play through your 10 generations.

  1. No cheats/hacks/mods that give you an advantage over someone who did not use them. I leave this rule deliberately open-ended because of the sheer variety of cheats/mods and hacks out there that have been, and will be made. The rule of thumb is that using a specific cheat/hack/mod will not put your family in any better of a position compared to someone who did not use one. For example, money cheats like motherlode and kaching would be against this rule because someone who did not use them would have less money than someone who did. Where as a mod that, for example, created a brand new yellow shirt in CAS that your Sims could use, would be fine because having a pretty yellow shirt would not cause your family to gain any more points than someone who stuck with the stock clothing options.

  2. No restarting after bad events. Did your Sim get fired from a bad chance card? Did you burn down your kitchen because you forgot a smoke alarm? Did that baby get born a boy when you really wanted a girl? Keep the results and move ahead. Taking the bad events with the good makes the challenge more interesting and struggling back from failure states is half the fun. Restarting to recover from a crash, glitch, bug, or other technical problem is allowed.

  3. You may not move or merge in other Sims into the Legacy Family with the sole exception of that generation’s outsider. (See the Spouse section for details). You may have non-heir family members leave the Legacy Family, but once they are gone, they may not be moved back in.

  4. The Legacy Family must remain on the same lot for the duration of the challenge. They are free (and encouraged) to develop their house but they may not move into a new house. Rooms may be imported into the house from the exchange as long as the family pays full price for the construction and items contained within.

  5. A Sim may utilize an anti-aging item ONCE in their lifetime. This includes drinking a youth potion or milking the cow plant. Any cheats that freeze aging or lengthen (or shorten) lifespan times may not be used.Sims lifespans must be set to “Normal” in the gameplay menu.

  6. You may not change a Sim’s current aspiration. The exception is when they fully complete an aspiration. When that happens, you may choose their new aspiration, as long as it is not one they’ve already completed.

  7. You may not bring a Sim back from the dead once the reaper has taken them. You MAY plead with the reaper in order to save a recently dead Sim.

  8. You may not move/marry out the sim who currently holds the title of ‘heir’. All of the other children in that generation (known as ‘spares’) may move or marry out. Once a sim moves out, they are ineligible to be heir, even if conditions change that might make them the rightful heir.

  9. When playing a Legacy Challenge, your legacy family is the ONLY family you may play in that saved game. You MAY move in new families into the neighborhood during your challenge (keeping in mind that they can be used for friends, but not spouses) but you may not play them


Over the course of your Legacy Challenge game, you may only move in/marry in a total of 10 Sims. The idea is that you get one per generation, with a 10th as an extra backup in case you need a 2nd in one generation. This Sim may not be from a family who lives in a house on the world map, nor may they be a hand-picked Sim from the gallery. The Sim does not have to get married to move in, they may be invited in as a roomate. Either way, the invite must be done via interaction and thus the relationship must be built up to the point where they would accept such an offer.The spouse must be of young adult age or older. The spouse sim does not NEED to be of the opposite gender to the heir. Keep in mind that even if your succession law allows for adoption, you still need an outsider sim present to perform that. (see the next section).


Regardless of your succession law, you may always introduce children into your family via pregnancy or adoption. (Bloodline law will determine which are eligible to be heirs). The game enforces the conditions needed to have children via pregnancy. In order to adopt a child, both your Sim and their spouse must be alive and living in the same house. Children may only be adopted as infants. You may not adopt if there are any infants (natural born or adopted) living in the house at the time and must wait for them to grow to children before adopting a new one. You may rename the child, and it is recommended (but not required) that you change their last name to the Legacy Family’s name. While same-gendered heirs and spouses will can’t have children by pregnancy, it does not matter for adoption.

Regardless of their status, when an infant ages up into a child, you must roll for their aspiration and their first trait using the calculator found here. Be sure to put the traits of the two parents (even for adopted children) in the calculator because the algorithm it uses factors those in when generating random traits for the children. When the child grows into a teenager, you consult the calculator again for their adult aspiration and their second trait. Finally the calculator will be used to generate the third trait upon reaching young adulthood.

There is an option here to generate both aspirations and all three traits for a sim at once, though the proper method is to wait until the Sim ages up. And remember- No re-rolling! One of the hallmarks of this challenge is getting randomly generated children so you should keep the good with the bad. Since the traits of the parents have an influence on the traits of their children, you can try to engineer children by selecting spouses with desirable traits, but this is no guarantee.


The Family point category is the most simple of all. You gain 1 point per generation to have an eligible heir reach young adulthood. Your founder is the first generation, so you start the challenge off with 1 point in this category automatically. Since the challenge ends with the birth of the 10th generation heir, the 10th point in Family is obtained by having and/or adopting 10 children in a single generation.


Documenting and honoring one’s fallen ancestors is paramount to keeping the family Legacy strong. While family members live and die, they die happy knowing that they will not be forgotten.

If you are able to memorialize every member of a generation before their deaths, you earn a point. This includes the heir, their spouse, and any spares that were born or adopted in that generation.

“Memorialize” can be one of the following: Compose a song for that person, create and refine a stand-up comedy routine to perfect quality in their honor, write (but don’t publish) a book for the person, or paint and display a portrait of that person (Not presently in the game, but may be modded in later). A Sim cannot memorialize themselves, but they may memorialize anyone else, even if they are from a different generation. A Sim that moves off the lot must still be memorialized before they depart to earn that generation’s point. This can earn you at most 9 points, (since the 10th generation ends the challenge the moment they come into being)

The 10th point is earned by having a single Sim complete two out of the three creative aspirations in their lifetime.


While the founder starts off on an empty grass lot with pocket change to their name, a Legacy Family is expected to grow in wealth as more and more Sims succeed in life and bring in riches for the family to share and pass along to future generations.

You earn your fortune points by meeting household worth thresholds. Keep in mind that it MUST be household worth. Cash in the bank does NOT count. Of course, the higher your net worth the higher your bills, so reaching higher and higher in this category will make your bills harsher and harsher., and as you can see, the wealth needed to reach each point gets higher and higher. It is truly a mountain to climb.

(How many points you get for how much household wealth is still being balanced. But higher is better and the challenge will be updated in the future with exact point values and wealth thresholds)


While the Legacy Family is the star of the show, one cannot deny the unique outsider perspective that the spouses bring in. A family with a deep and diverse array of lovers helps the Legacy Family grow both literally and in wisdom.

For every 3 unique traits represented by spouses of your family, you gain 1 point. This equates to a maximum of 9 points if every spouse has 3 traits that no other spouse has had. Keep in mind that this represents a total of 27 unique traits, and there are 35 in total, so you’ll never get all 35. Techniques that let you screen prospective mates for their traits are all allowed, but remember you may only marry randomly generated townies and not player-created Sims., and may only have one spouse per generation.

The 10th point may be earned by having a Sim complete both love aspirations in one lifetime.


Being skilled is one thing, but being a master at something is completely different. To demonstrate their mastery of many subjects, a Legacy Family must devote themselves to a life of study and practice if they ever want to be known for their skills.

You gain points according to the total number of skills that reach level 10. This is among all family members across the legacy who are living on the home lot, so spares and spouses can contribute just as much as heirs can. As you can see, the chart only goes up to 9 points. The 10th point is obtained by having every single skill reach level 10 by somebody in the family.

(The actual chart with the point totals for this category is still under testing. Needless to say, just try for as many level 10 skills as you can to gain points in this category)


It is the goal of every athlete to push themselves. To hunker down and through the pain and sweat and push themselves the extra mile in order to achieve greatness. This category is about pushing your Sims to greatness through the fulfillment of their aspirations.

You earn points according to this chart, with every fully completed aspiration by a family member counting towards the totals. This also includes completed childhood aspirations. A Sim may contribute any number of points individually, as many aspirations as they can complete in their lifetime. No partial points for partially completed aspirations. You’ll notice the chart only goes up to 9 points. The 10th point is earned when you have completed all four childhood aspirations and every single adult aspiration at least once by a member of the Legacy Family (Does NOT need to be all within the same generation)

(Again, more testing needed to determine exact point totals, but just aim to complete LOTS of aspirations to gain points in this category)


All nature Sims love their collections, but a Legacy Family gets REALLY into collecting, and more than just rocks and frogs and such. Complete these 10 collections and be the envy of all collectors out there. You earn one point for each collection you complete. No partial points are given for partial collections.

  1. Have somebody die on the family lot in one of each of the X different ways to die. The dying Sim does NOT have to be part of the Legacy Family. (The total number of death types will be released once I discover what they all are.)

  2. Collect all X career reward objects. During your challenge, you must unlock and collect every single possible career reward object from every single career. To call this collection complete, every object must be in your family’s inventory. (You are free to purchase additional copies of unlocked objects for functional use in the house) (The total number of available career rewards will be added once I discover what they all are.)

  3. Complete all 27 aspirations at least once during your entire Legacy Challenge. A single Sim completing more than one unique aspiration during their lifetime may have each aspiration count toward this goal. Only fully completed aspirations count.

  4. Collect and store in your family inventory every single consumable aspiration reward.

  5. The rest of the points are earned by collecting and displaying the other in-game collections

(More detals for the rest of the nature points will come in a future update)


The food category is a buffet of tasks for your sims to perform. Some easy, some difficult, but all related to food.

 Earn one point for completing each of the following:

1.       Purchase the most expensive fridge and stove and upgrade both of them.

2.       Have a Sim make a highest quality version of the most difficult to make dish

3.       Have a Sim max the cooking, gourmet cooking, and mixology skills

4.       Have a single Sim complete both food aspirations in one lifetime

5.       Have a sim get fat from your family’s cooking.

6.       Have at least six Sims (family members or guests) all sitting at the same table and eating at the same time.

7.       Reach the top of both food career branches

8.       Cook a meal with at least two fresh ingredients that are of the highest quality

9.       Have a Sim make their date a max quality meal or mix them a max quality drink during a single date.

10.   Serve a max-quality party-sized meal and mix a max-quality drink and serve both during a single party (the food and drinks can be made by different Sims)


The only thing more legendary than a well-developed Legacy Family house is a Legacy Family house party! Making your home party central for the region will have everyone wanting to make friends with the family in hopes of securing an invite.

You gain points in this category based on the metals you earn from parties and dates.

A gold Medal is worth three medals, silver worth two, and bronze worth one.

You may also earn one popularity point by having a single Sim getting a gold medal in each of the 4 types of parties AND a gold medal on a date.

(The total number of medals you need to get each popularity point is still in testing, but getting lots of medals will earn you points here)


Many think of evil and mischief when they hear the word ‘deviance’ but in reality they are merely a Sim expressing their impulsive desires in a form that is harmful to others. Not all impulsive desires are harmful, but giving into them is the name of the game here. Now, condensing all their hard work into an elixir that they will never benefit from? Yeah that’s deviant.

You gain points based on the total number of potions of youth that are stored in your family inventory. Any family member may have their aspiration points used to purchase a potion of life which can then be added to the family inventory. Keep in mind that your score is based on the CURRENT number of potions of life in storage, and if you remove any, your points may go down. You are still allowed to use aspiration points to purchase other potions and perks, but keep in mind that every aspiration point spent on perks and other benefits are aspirations points that can’t be used to buy potions of life You must decide when it is more important to go for perks or potions of life. A potion of life costs 1,500 aspiration points.

(How many Potions you need to collect to earn each point in Deviance is still being tested. Needless to say, the more the better)


Nobody likes to think about the bad things in life. While your Sims are certainly expected to have their ups and downs, there are some downs that are especially low and reflect very poorly on a Legacy Family if they ever happen. This is a point category like all the others, except all points here are negative and subtract from your total score and your goal is to obtain 0 points here.

-1 point every time the power is shut off due to unpaid bills.

-1 point every time the plumbing is shut off due to unpaid bills.

-1 point per child/infant taken away from the family by social services.

-1 point per spouse beyond the 10th moved into the house.


If you’re interested in writing and/or reading sims stories, participating in fun competitions and events, joining a friendly and welcoming community, completing legacies and challenge and earning medals, or just having a great place to discuss Sims 2, Sims 3, or Sims 4, then there is a place for you at the

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