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NPC Characters


Halfblood | Irish

Bridget Kelly
15 years old
5th year
Hufflepuff

Rory Kelly
13 years old
3rd year
Gryffindor

Ryan Kelly
13 years old
3rd year
Gryffindor




Muggleborn | Irish

Rose Walsh Kelly
36 years old
former Ravenclaw
Teacher

Patrick Kelly
36 years old
former Hufflepuff
Farmer/Rancher


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Catriona Kelly


Model: Lily Cole


First Name: Catriona
Nickname: Cat
Last Name: Kelly
Blood Status: Half-blood
Nationality: Irish
Spoken Languages: English
Place of Birth: Dublin, Ireland
Current Residence: County Kildare, Ireland
Age/Date of Birth: 16 / August 21
Zodiac: Leo
Approved Special Features: None
 



Eyes: Cat’s eyes are pale and vivid with a mix of blue and white rays in the iris and a dark-blue rim around the iris.  They are large eyes, set wide in her face giving her the look of a porcelain doll.
Hair: The color of her hair ranges from a pale copper during the summer months to a brighter copper during the winter months.  She prefers to leave it long and layered, falling to just above her shoulder blades.  It is thick and naturally wavy and almost always pulled back with a headband or pulled up into a ponytail.
Height: She stands barely 5 feet tall.
General Appearance: Cat has the typical redhead complexion, pale and easily burned.  Her mouth is small and her face the shape of a puffy heart.  Cat is thin and dainty looking although looks can be deceiving.  She swims and rides horses and these activities have given her a physical upper body strength that is not immediately apparent.  She doesn’t wear a lot of makeup but has to spend a little extra time on her hair in order to control the frizz and volume.
Dressing Style: Cat has lived in the country for most of her life and as such tends to wear jeans and ankle boots during the winter and shorts and flats during the summer.   She prefers casual clothing but isn’t adverse to getting dressed up for special events every once and a while. 



General Character Traits: If Cat wore glasses they would be rose-colored.  She has a sense of wonder about the world and believes that anything is possible with a little knowledge, a lot of work, and the belief that it can be done.  She loves to read and learn about new things, keeping up the daily and weekly journals for both the magical and the non-magical world.  She can be counted on to have a random piece of information to share.   The temper of the red head expresses itself in many ways for Cat.  She is both fiery and passionate about her beliefs.  She tends to react emotionally when she feels threatened or feels that someone she loves is being threatened and she is extremely protective of those she loves.
Likes:
Horses: Horses have been a part of Cat’s life since she was born.  She finds them strong and reliable and calm and comforting.  She can’t imagine living in a world without horses and finds this to be the hardest part about being at Hogwarts.
Reading: Cat’s mom taught her to love reading by reading to her from the time she was born.  She would read a chapter to Cat every day and when Cat began to learn to read, she would let Cat read to her.  This was their special time together and Cat still treasures the magical journeys they enjoyed through space and time.
Cinnamon: When it comes to flavors and smells, Cat loves cinnamon and finds it vitalizes her mood and her emotions.  When she tastes something cinnamon flavored, like Pepper Imps, she feels happy and light and carefree.  When she smells something cinnamon such as a candle or a cake, she feels loved.
Cooking: Her love of cooking is not a surprise given her aptitude for potion making and herbology.  She enjoys helping her mother in the kitchen, cooking without magic, and marvels at the way food changes with different preparations.
Dislikes:
Flying, Heights, and Falling: When Cat was younger, before she began attending Hogwarts or even knew she was magical, she climbed up upon the roof of the house to see how far she could see.  She was quite impressed with the view and forgot where she was standing.  When she took a step backwards, well, backwards was the wrong direction.  She tumbled down the roof, over the edge, and landed in the garden.  Her fall was broken by a shrub, so she was told at the time.  She was not injured, just a scratch or two which quickly healed.  However, Cat was thereafter reluctant to leave the ground without a firm hold on something solid and immovable.
Dogs: Cat loves her horses, and she loves her cats.  She tolerates the owls belonging to her siblings.  But she has never been able to appreciate the dog.  She doesn’t like to pet them, hates when they slobber or drool on her, and gets extremely irritated when they jump on her.  She can’t understand why they don’t show more restraint and goes out of her way to avoid them.
Quidditch: Quidditch would probably be an okay game to tolerate if only they weren’t flying around on brooms.  When Cat attempts to watch a match, she can’t get rid of the image of the players falling from their brooms and becomes agitated.  She has solved this problem by not watching the games, not talking about the game, and pretending it doesn’t exist.
Habits/Mannerisms: Cat tends to fidget when she is expected to sit still unless she is reading or her mind is otherwise occupied.  She also bites her nails to the quick when nervous, upset, or bored.
Strengths: As she has spent a lot of time around horses, Cat has learned to read their body language.  She is observant, intuitive, and perceptive with humans also, quickly picking up on their emotional state.  She learns quickly, enjoying both written and practical lessons.  She is honest, sometimes to a fault, but she doesn’t play games and it can be said that a person will always know where they stand.
Weaknesses: There is a lot to be said for the temper of a red-head, and while Cat has been known to lose her cool, overall it takes an effort to get her riled up.  When she does get irritated, her eyes narrow and darken in intensity and her small mouth gets even smaller, and if it is possible, her hair gets redder.  There is never a doubt when her ire has been raised as she is not one to hold back.  When Cat feels pushed in a direction she doesn’t want to go, she will dig her heels in, figuratively and in some cases literally.  She can be stubborn and difficult to reason with when this happens.



Mother: Rose Walsh Kelly
Blood Status: Muggle-born
Age: 36
Former House: Ravenclaw
Occupation: Teacher
Father: Patrick “Pat” Kelly
Blood Status: Muggle-born
Age: 36
Former House: Hufflepuff
Occupation: Farmer/Rancher
Siblings:
Bridget “Biddy” Kelly
Age: 15
Year/House: 5th year, Hufflepuff
Rory and Ryan Kelly
Age: 13
Year/House: 3rd year, Gryffindor
Background Story:
Pre-Birth
Rose Walsh and her twin Lily were born to a middle class family living in Dublin.  The girls were identical in every way, except one.  Rose was born with magical abilities while Lily was not.  Until the year the girls turned 11 they were inseparable.  The day that the representative from the Ministry of Magic showed up changed everything.  The girls were faced with the possibility of separation not just as they go about their daily lives, but for days, weeks, and months at a time.  The decision for Rose was difficult and it took until the deadline for her decision to be made.
Patrick, or Patty as his mom liked to call him, was born into ranching family in County Cork, and still works the family farm today.  His brothers have left for the big city, one moving to London and the other to Dublin.  Patty never believed in magic and was greatly surprised to learn he had been born with magical abilities.  What didn’t surprise him was his aptitude in caring for magical creatures.  He quickly excelled in this class, eventually earning both an Outstanding OWL and an Outstanding NEWT.
Patty and Rose met on the train to Hogwarts, both lonely and lost.  They bonded during those hours on the train and gravitated to each other when they were loading up on the boats for the trip across the lake.  They were disappointed with the Sorting Hat placed them in separate houses, Patty to Hufflepuff and Rose to Ravenclaw.  They remained friends over the years and when they were old enough to visit Hogsmeade they found themselves spending all of their free time together.  By the time of the seventh and final year, they were planning to get married and return to Ireland.  Neither felt a strong pull from the magical world and both longed to return to a normal, non-magical lifestyle.  After their seventh year, Patty and Rose returned to the Kelly family farm where they married and began growing their family.
Birth and Childhood
Catriona was born the year after their wedding, followed a year later by a sister, Biddy, and then twin brothers, Ryan and Rory, two years later.  With four children under the age of 5 years, Rose found her house, and her hands full.  As the oldest, Cat was called upon to help where she could.  She found escape from her siblings by joining her father in the fields.  She learned to ride horses early giving her an excellent way to get out of the house and have some time alone.  Rose and Pat didn’t tell the kids about their magical heritage until Cat accidentally set a bail of hay on fire.  They decided it was time to have their first serious discussion and sat down all four children.  The boys were excited and wanted to see if they could set something on fire, while Biddy was more interested using magic to clean her room.  It took Rose and Pat several hours to convince the children that they mustn’t use magic until after they started at Hogwarts.  While her parents were distracted with the younger children, Cat sneaked out of the house and went down to the paddock to see her horse.  She understood that she would be leaving the farm to live at this special magical school and that she would be leaving her best friend behind.  There was little consolation in the knowledge that she would be able to take cat or owl.  There was no way she was going to take a toad though.  After thinking about it, though not for a long time, Cat decided, amusingly, to take a cat.  As they had a recent litter she made a point to spend time with them all, getting to know each kitten and developing a relationship with them.  Not long before it was time to leave for Hogwarts, she made her final choice.
Year One
Goblet of Fire
Cat’s first year at Hogwarts was exciting and then horrifying.  The year started off with ride on the Hogwarts Express, then a boat across the lake, and finally the Sorting itself.  Cat had not decided which house she hoped to join, so when she was placed in Ravenclaw, she was satisfied.  After all, that is the house of her mother.  Then there was the announcement of the Tri-Wizard Tournament.  What a wonderful year to come to Hogwarts.  She wasn’t old enough to participate, and wouldn’t have considered it even if she were eligible, but she was excited to see students from the Durmstrang Institute and Beauxbatons Academy of Magic.  Outside of the Tournament activity, Cat settled into her classes.  She discovered a natural talent for Potions and Herbology while the rest of the classes took a little more effort.  The one class she did badly in was Flying.  She had a panic attack the first time they were to leave the ground and never did manage to get more than a foot off the ground the remainder of the year, even with a calming draught.  The final event of the Tournament was scheduled for the end of school and Cat got caught up in the excitement along with the other students.  Unfortunately, one of the tournament champions was killed during the tournament, ending the tournament on a sad note.  Cat was really happy to head home after that.
Year Two
Order of the Phoenix
The second year went much like the first but without the Tournament.  Her younger sister, Biddy, received her letter and joined Cat at Hogwarts this year.  Biddy was placed in Hufflepuff and where Cat had so much trouble flying, Biddy was a natural.  She spent all of her spare time practicing with the intention of trying out for Quidditch when she was eligible.  Cat didn’t see much of Biddy as their interests didn’t coincide.  There were some changes with a new Defense against Dark Arts teacher, Professor Umbridge, who eventually takes over as Headmistress.  She was always dressed in pink but she didn’t seem like a happy person.  She started making rules, so many rules, for minor infraction that Cat was afraid to do much of anything.  During this year, Cat continued to improve in Potions and Herbology and began to lose interest in Astronomy and History of Magic.  Well, losing interest would lead a person to believe there was interest to start.  Cat never was interested in Astronomy or History and would have preferred to spend her time in double Potions and Herbology.  The school had really become an unpleasant place to be with Headmistress Umbridge in charge and Cat was relieved when the term ended and she and Biddy could head home.
Year Three
Half Blood Prince
When Cat and Biddy returned to Hogwarts, things had changed but weren’t really any better.  Headmistress Umbridge had left and Professor Snape was now teaching Defense against the Dark Arts.  This meant Cat had a new Potions teacher, Professor Slughorn.  The school year proceeded about the same as the previous years, Cat did her best to stay out of sight and out of trouble.  She continued to improve in Potions under the new professor and enjoyed taking Care of Magical Creatures.  It reminded her of home, without the magical creatures, of course.  At the end of the term, tragedy struck again, this time with the death of Headmaster Dumbledore.  The term ended once again on a sad and scary note.
Year Four
Deathly Hallows
Cat’s fourth year at Hogwarts brought around many changes.  It was the first year for Cat’s brothers, Rory and Ryan.  They were sorted into Gryffindor giving the family members in every house except for Slytherin.  The students went about their business this year trying to stay out of trouble and wondering about the changes happening within the magical community.  Professor Snape was now the headmaster and the atmosphere is somber.  Prior to the Battle of Hogwarts, Cat was seriously considering leaving the magical world and not returning to Hogwarts.  Instead of enjoying her abilities, she was spending her time fearful and worried about what might happen next.  With the Battle of Hogwarts, things changed once again.  While there were many deaths and the loss of good people, most of whom Cat only knew by name or reputation, there was a feeling of relief that washed over the school and life began to brighten.  Maybe, just maybe, Cat would give it one more year.
Year Five
Returning to the school after the Battle of Hogwarts was hard.  Cat and her siblings rode together on the train for the first time and stayed together for the entire trip to the castle.  She was surprised at how much had been rebuilt over the summer and happy to hear Professor McGonagall was the new headmistress.  Everything was still subdued as the students dealt with the changes but overall the year was quiet and Cat was able to focus on preparing for her OWLs.  Cat finished the year passing most of the OWLs she attempted achieving an Outstanding in Potions and Herbology, Exceeds Expectations in the Care of Magical Creatures and Charms, and Acceptable in Arithmancy and Study of Ancient Runes.  Cat had hoped to become a healer but without Defense against the Dark Arts and Transfiguration OWLs she would need to choose a different career.
Year Six
With a quiet year behind her, Cat heads into her sixth year excited about the possibilities.  They no longer have the threat of the Dark Lord hanging over their heads and have settled down into house rivalries and class studies and friends and romance.  Cat begins the year taking Potions and Herbology along with Charms and Care of Magical Creatures, excited to finally drop History and Astronomy.



Strong Area of Magic: Potions and Herbology (OWL, Outstanding); Charms and Care of the Magical Creatures (OWL, Exceeds Expectations)
Weak Area of Magic: Transfiguration and Defense of the Dark Arts (OWL, Poor); Flying
Preferred House Choice: Ravenclaw
Responsibility or Guidance?: Responsibility
Forgiveness or Justice?: Forgiveness
Adventure or Security?: Security
What does “Never tickle a sleeping dragon” mean to your character? For Cat, she believes that this means to avoid stirring up trouble, not to deliberately say or do something meant to provoke another.  



Pets: Orange tabby cat
Wand: Fir with unicorn hair core, Ten inches, Hard
Quidditch position: Doesn’t play, doesn’t watch
Anything else? Cat refuses to fly due to an extreme fear of heights, or rather an extreme fear of falling, resulting from mishap involving a fall from the roof of her home and a bad landing in the garden.
Are You A Native English Speaker?: Yes



Cat found an empty seat on the train and settled in for the trip back to Hogwarts.  She should find her friends but for now she wanted to sit and just enjoy the activity around her.  Her first four years at Hogwarts had gone from bad to worse to dangerous.  Just when it seemed it couldn’t get any worse, it did.  And then, the tide turned and evil was defeated.  The Battle of Hogwarts was a release, a purging of the dark cloud that had settled over Cat.  Many were lost during the Battle.  Some were friends, although Cat was fortunate that her circle was mostly spared.  Some were nodding acquaintances, some were just names whispered in the night.  But still, the loss was felt be everyone.  During the battle Cat had been evacuated with the other underage students.  She was spared the horror of seeing the devastation but not the horror of knowing the devastation took place.  When it was over, and everyone was safe, she broke down and cried.  She cried for all those lost over the past few years and she cried because now she knew there were monsters.

The following year, last year, had been a good one.  Cat had helped around the castle where needed and spent her time studying for her OWLs.  She developed a taste for social work and considered becoming a healer.  Well, she considered it until she looked at the requirements.  Transfiguration and Defense of the Dark Arts were required, along with Charms, Potions, and Herbology.  While she expected to do well on her OWLs for the last three classes, she knew there was no way she was going to get a high enough mark to continue studying the first two.  In retrospect, she decided this was okay as she really enjoyed the brewing and cooking that went into making an excellent potion.  The chemistry involved with potion making, as with cooking, intrigued her immensely.  During this year, she had made some new friends and discovered that boys were more than just a nuisance and, for the first time, was sorry to leave the school when it was time to return home for the summer.

Summer was good.  Cat spent time helping her dad with the studs, helping her mom with the cooking, and riding her horse.  Even with the hard work required on the farm, everything felt lighter and brighter and the future had so much potential.  She and Biddy spent time together for the first time in many years.  They were both growing up and the experiences left them both appreciative of family connections.  They still didn’t have anything in common but it was good to know the other was there.  As the summer came to an end, Cat had her sixteenth birthday and really began to feel more like an adult and less like a child.  Cat was ready to return to Hogwarts.


Simmers!

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Willow Miles

Generation 6: In the Spotlight/Celebrity/Acting/Mixologist/Vampire

Heiress: Willow Miles

  • Good Sense of Humor
  • Star Quality
  • Excitable
  • Charismatic
  • Friendly
    • Lifestyle of the Rich and Famous

Screenshot-13

Spouse (divorced): Dillon Lawless

  • Good
  • Perceptive
  • Athletic
  • Grumpy
  • Light Sleeper
    • Seaside Savior Perfect Mind, Perfect Body
      • Brooke, Blaire, and Brynn Miles
    • married (2nd wife / divorced) Katrina Pala
      • No kids

Screenshot-8

Vampire Lover: Matthew Hamming

  • Flirty
  • Great Kisser
  • Commitment Issues
  • Perfectionist
  • Charismatic
    • Superstar Actor
      • Coco and Maya Miles
    • married to Matilda Smart
      • Shea Custard (Caroline)
      • Lavar Prattle (Marina)
      • Travis Smart (Matilda)
      • Noel and Mona Slayer (Elvira)

Screenshot-24

Matthew loved them both…

Screenshot-23

Baby Mama / Spouse #2: Lola Belle

  • Loner
  • Technophobe
  • Virtuoso
  • Artistic
  • Ambitious
    • Rock Star
      • Adrian Miles

Screenshot-8

Willow’s Stars: (the girls were all sent to boarding school as children and returned home as young adults)  And let’s just say Willow’s genetics were very strong.  Dillon’s three daughters did not get his hair or his skin.  Matthew’s two daughters did not inherit vampirism.  Lola’s son did not inherit her blonde hair although he does have the darker skin.

  • Brooke Miles (Dillon)
    • Clumsy
    • Easily Impressed
    • Virtuoso
    • Star Quality
    • Photographer’s Eye
      • Hit Movie Composer
      • Married Apollo Bloom

Screenshot-59

  • Blaire Miles (Dillon)
    • Absent-minded
    • Friendly
    • Angler
    • Green Thumb
    • Artistic
      • Star News Anchor
      • Engaged to Matty Crewe

Screenshot-68

  • Brynn Miles (Dillon)
    • Excitable
    • Artistic
    • Adventurous
    • Virtuoso
    • Charismatic
      • Super Popular
      • Dating Wogan Hemlock

Screenshot-69

  • Coco (Matthew)
    • Light Sleeper
    • Athletic
    • Eccentric
    • Disciplined
    • Loves the Outdoors
      • Physical Perfection
      • Single

Screenshot-70

  • Maya (Matthew)
    • Easily Impressed
    • Friendly
    • Kleptomaniac
    • Artistic
    • Eco-Friendly
      • Possession is Nine Tenths of the Law
      • Dating Dillon Miles

Screenshot-72

  • Adrian (Lola)
    • Athletic
    • Brave
    • Kleptomaniac
    • Lucky
    • Good
      • Master Thief

Screenshot

Random Pictures

Learning to walk instead of going inside the new house

Learning to walk instead of going inside the new house

Vampire Matthew

Vampire Matthew

Breaking up

Breaking up

Getting frisky in the elevator

Getting frisky in the elevator

Running into your ex and his new wife

Running into your ex and his new wife

Getting married

Getting married

No More !!!

No More !!!

Heir Adrian

Heir Adrian

Lola rocking out

Lola rocking out

Lola strolling with Adrian

Lola strolling with Adrian

Adrian walking

Adrian walking

Burglar!

Burglar!

Adrian

Adrian

Yep, give the boy his driver's license

Yep, give the boy his driver’s license

Off to boarding school

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Adrian Spam

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Sims 3 Mixology Drinks

Waylon’s Haunt

  • Big Mistake (Crazy)
  • Kneecapper (Regular)
  • Llama Head (Party)
  • Morcubus Molotov (Regular)
  • Sweet Hijinks (Energy)

The Prosper Room

  • Aristocratic Gimlet (Party)
  • Pomegranate Passion (Romantic)
  • Simoleon Sunrise (Sorrow Annihilator)
  • Simsmapolitan (Regular)
  • Starry Sea (Regular)
  • Vera’s Glass of Sass (Energy)

Aquarius

  • Woohoo on the Beach (Romantic)
  • Flaming Flotsam (Party)
  • Tropic Twister (Energy)
  • Barnacle Breeze (Regular)
  • Caribbey Cooler (Regular)

Plasma 501

  • Black Mood (Regular)
  • Dark Energies (Energy)
  • Deathflower Drops (Crazy)
  • Deep Despair (Regular)
  • Ectoplasmic Residue (Regular)
  • Falling Forever (Romantic)

The Brightmore

  • Band Slam (Energy)
  • Fan Fizz (Regular)
  • Pink Bunny (Regular)
  • Purple Gnome (Regular)
  • Rockin’ Roller (Party)

The Grind

  • Alien Brain (Skill Gain)
  • Glow Goo (Energy)
  • KTHXBYE (Crazy)
  • Melted Snowman (Sorrow Annihilator)
  • Neon Breeze (Party)
  • Spotlight Polish (Party)

Banzai Lounge

  • Feng Shui Fountain (Regular)
  • Kozui Kooler (Regular)
  • Kyoto My Heart (Romantic)
  • Sakura Shoji Sweetness (Party)
  • Sapphire Samurai (Regular)
  • Zen Zinger (Energy)

Eugi’s

  • Cherry Casanova (Romantic)
  • Party Popper (Party)
  • Shillelagh (Energy)
  • Stomach Churner (Regular)
  • Tombstone Topper (Regular)

Bridgeport Sports Zone

  • Bad Cheerleader (Romantic)
  • Bad Referee (Regular)
  • Flaming Waylon (Party)
  • Hogan’s Deep Fried Juice (Energy)
  • Winning Streak (Sorrow Annihilator)

Simmers!

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Beau Miles

Generation 5: Athlete/Fortune Teller/Alchemist/Witch/Toadification

Heir: Beau Miles

  • Good
  • Athletic
  • Supernatural Fan
  • Loves the Outdoors
  • Lucky
    • Become a Superstar Athlete

Screenshot

Spouse: Bianca Crumplebottom

  • Flirty
  • Night Owl
  • Commitment Issues
  • Snob
  • Childish
    • Living in the Lap of Luxury

Screenshot

Kiddos:

  • Timber Miles
    • Brave
    • Eccentric
    • Athletic
    • Neurotic
    • Ambitious
      • Become an Astronaut
      • Spouse: Myra Trahan (Babysitter)

Screenshot-87

  • Willow Miles
    • Excitable
    • Friendly
    • Star Quality
    • Charismatic
    • 5
      • LTW

Screenshot-89

Random Pictures:
Beau and Bianca have a private wedding

Beau and Bianca have a private wedding

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This slideshow requires JavaScript.

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Resting bitch face

Resting bitch face

Black dragon, lost within a week

Black dragon, lost within a week

Black cat because a witch needs a familiar

Black cat because a witch needs a familiar

And she is not evil, yet she is constantly trying to scare people

And she is not evil, yet she is constantly trying to scare people

This is disturbing, and where is the shower curtain?

This is disturbing, and where is the shower curtain?

Willow and Timber

Willow and Timber

Sadness

Sadness

A childhood spent on a pony

A childhood spent on a pony

Homework

Homework

More homework

More homework

Bedtime story

Bedtime story

Sitting on the lap

Sitting on the lap

Hiding in a fish

Hiding in a fish

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Harassing the paparazzi

Harassing the paparazzi

Teen Willow

Teen Willow

Teen Timber

Teen Timber

Teen Romance

Teen Romance

Proposing, getting married, moving out

Proposing, getting married, moving out

Talking about a pregnancy glow. Oops

Talking about a pregnancy glow. Oops


Simmers!

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Sims 3 Hidden Skills

Learn to Walk
This skill only has one level and only toddlers can have this skill. A teen or older can teach a toddler how to walk. After this hidden skill is learned the toddler can walk around instead of crawl.
Potty Training
This skill only has one level and only toddlers can have this skill. A teen or older can teach a toddler how to use the potty. After this hidden skill is learned the toddler can use the potty by him or herself. A toddler can learn to use the potty by being repeatedly trained by a teen or older until he or she has learned the skill.
Learn to Talk
This skill only has one level and only toddlers can have this skill. A teen or older can teach a toddler how to talk. After this hidden skill is learned, Sims will be able to chat with the toddler. Two toddlers who have both learned to talk can talk with each other when playing at the blocks table or dollhouse, and gradually gain relationship with each other.
Peg Box
This skill goes up to level 3 and only toddlers can have this skill. When the toddler ages into a child, they will start their logic skill at the same level as the skill level they acquired.
Xylophone
This skill goes up to level 3 and only toddlers can have this skill. When they age into a teen, they will start their Guitar skill at the same level as the skill level they acquired. If the Late Night expansion pack is installed, then the Bass, Piano, and Drum skills will also be raised.
Blocks
This skill goes up to level 3 and only children can have this skill. When they age into a teen, they will start their Handiness skill at the same level as the skill level they acquired. Children gain this skill by playing with the activity table.
Chess
Sims can only build this skill by playing chess on the chess table. Playing chess on the computer does not give a Sim chess experience. The skill goes up to level 10, with that level determining whether a Sim is more likely to win or lose, and what rank they hold in ranked chess tournaments. This skill is essential for completing the Chess Legend Lifetime Wish.
Collecting
This skill goes up to level 10, with Sims having a better chance when capturing a bug or insect and finding a gem or rock as the level increases.
Dancing
This skill goes up to level 3. Sims can raise this skill by dancing alone when music is on, but not by dancing with someone else. The level a Sim has in this skill determines how well they dance.
Another Dancing skill was added as part of premium content from The Sims 3 Store. Unlike this skill, the Dancing skill from the Store is visible and appears in the skill journal. Both Dancing skills are separate skills, which means Sims who have learned the hidden Dancing skill must learn the store skill from the beginning.
Hacking
Sims with the Computer Whiz trait can hack on the computer and earn simoleons. Hacking goes up to a level of 10, with the level determining how much money a sim makes.
Homework
A Teen or child Sim can do Homework. Regularly doing homework increases school performance. This skill goes up to level 10.
Mooch
A Sim with the Mooch trait can mooch off of his or her neighbors or other Sims. This skill goes up to a level of 10. Sims with the Mooch Trait can beg for money and food from Sims around them. The higher the Sim’s Mooching skill, the more likely they will be able to mooch large quantities of money. It is harder to mooch from Sims with the Frugal trait. Children can only achieve level 4, and teenagers can only reach level 6.
Video game
A Sim can play video games on a gaming console. This skill does not apply to computer games or VR goggles. Sims can play against each other. The skill goes up to level 10, but only determines whether a Sim is likely to win or lose when playing against other Sims. The level of this skill affects the animations which are used, but there is no other effect.
Air Guitar
The Sim will randomly play air guitar (playing guitar without guitar in hands) and get some fun from it. This skill goes up to level 10. It’s possible that once a Sim reaches the top of Music career they can do this autonomously.[confirmation needed]
Foosball
A Sim or Sims can raise this skill by playing on the Foosball Table. The foosball skill goes up to level 10, but only determines whether a Sim is likely to win or lose when playing against other Sims. The level of this skill affects the animations which are used, but there is no other effect.
Child Cooking
Only child Sims can get this skill. This skill goes up to level 3 and when the child ages into a teen, they will start their Cooking skill at the same level as the skill level they acquired.
Diving
Prior to patch 42, this skill was only available in World Adventures. Sims can increase their skill level by using the dive wells or diving board. Originally, the skill went up to level 5, but with patch 42, it was changed to 2. This caused Sims who already surpass level 2 to reset whenever they try to use the diving board in the pool. This glitch has been fixed in patch 50.
Rubble Clearing
Sims can progress at clearing rubble in tombs. As their level increases, they are able to clear rubble more quickly.
Snake charming
The more a Sim charms snakes, the better they get at it. Eventually, at later levels, the Sim can kiss the snake or make it go into other Sims’ clothes. This skill goes up to level 10.
Consignment
As Sims sell objects in the consignment store their consignment skill also increases, allowing them to sell objects for greater returns. This skill goes up to level 10.
Tattooing
Each time a Sim gives another a tattoo, their tattooing skill increases. It goes up to Level 10. Only Young Adults and above can get this skill.
Trampoline
This skill increases each time a Sim uses the trampoline. It goes up to Level 10, and is available to all Sims who are at least children.
Gnubb
This skill is used whenever Sims use the Sim Gnubb toy. This skill goes up to level 10, and is available to all Sims who are at least children.
Styling
This skill increases every time a stylist gives a makeover, or through the use of the drafting table. It goes up to Level 10 and is only available to Young Adults and above.
Arcade Machine
Sims will get better when playing arcade machine, arcade table, or whack-a-supernatural. This skill goes up to level 10. Higher level Sims are more likely to win games.
Bubble Blowing
The bubbles become figures in various shapes when a Sim uses the Bubbluscious Bubble Bar . This skill goes up to level 10.
Darts
Sims can play darts using dartboards. This skill goes up to level 10. Higher level Sims are more likely to win games.
Shuffleboard
Sims can level up this skill by using the shuffleboard. This skill goes up to level 3, with higher level Sims being more likely to win games.
Club Dancing
Sims gain this skill from dancing in clubs. This skill goes up to level 3, and is available to children and older.
Rock Band
This skill only has 1 level.
Sandbox
Sims build better sandcastles over time. This skill goes up to level 4. When the child ages into a teen, they will start their Sculpting skill at the same level as the skill level they acquired.
Driving
Teens can’t drive a car unless an older Sim has taught them to. This skill goes up to level 3, and teens who complete the skill will be sent a framed reward certificate.
Hopscotch
Sims get better at playing hopscotch as their skill increases. This skill goes up to level 10.
Child Athletic
Beginning with Generations, the Athletic skill is no longer available to children. It is replaced by the Child Athletic secret skill, which is earned when children work out. This skill goes up to level 3, and when the child ages into a teen, his or her Athletic skill will start at the same skill level.
Child Gardening
Beginning with Generations, the Gardening skill is no longer available to children. It is replaced by the Child Gardening secret skill. This skill goes up to level 3, and when the child ages into a teen, his or her Gardening skill will start at the same skill level.
Child Guitar
Only children can get this skill, This skill goes up to level 3, and when the child ages into a teen, they will start their Guitar skill at the same level as the skill level they acquired. This skill may only be acquired randomly if the child is sent to LeFromage Art boarding school.
Child Bass
Only children can get this skill. This skill goes up to level 3, and when the child ages into a teen, they will start their Bass skill at the same level as the skill level they acquired. This skill may only be acquired randomly if the child is sent to LeFromage Art boarding school.
Child Drum
Only children can get this skill. This skill goes up to level 3, and when the child ages into a teen, they will start their Drum skill at the same level as the skill level they acquired. This skill may only be acquired randomly if the child is sent to LeFromage Art boarding school.
Child Piano
Only children can get this skill. This skill goes up to level 3, and when the child ages into a teen, they will start their Piano skill at the same level as the skill level they acquired. This skill may only be acquired randomly if the child is sent to LeFromage Art boarding school.
Ballet
Only children can get this skill. This skill goes up to level 3 and is unlocked from afterschool activity. This skill unlocks several ballet move abilities. Sims can also learn this hidden skill by practicing ballet with the ballet barre from The Sims 3 Store. When the child ages into a teen, they will start their Dancing hidden skill at the same level as the skill level they acquired.
Scouting
Only children can get this skill. This skill goes up to level 3 and is unlocked from afterschool activity. This skill unlocks the Salute hidden trait. When the child ages into a teen, they will start their Gardening skill at the same level as the skill level they acquired.
Wildlife
The Wildlife hidden skill determines whether befriending interactions with minor pets are successful. This skill goes up to level 6.
Golfing
This skill goes up to level 10. This skill is available to teens and older. Sims gain this skill from playing golf.
Dominoes
This skill goes up to level 10. This skill is available to children and older. The higher the skill, the higher the chance that the Sim will win.
Karaoke
This skill goes up to level 3. This skill is available to teens and older, and is gained from singing karaoke.
Pool
This skill goes up to level 10. Sims gain this skill by playing pool. The higher the skill, the higher the chance that the Sim will win.
DJ Turntable
This skill goes up to level 5. Sims gain this skill from using the DJ booth.
Magic
This skill goes up to level 10. Sims gain a level every time they are promoted in the magician profession. It changes what types of magic acts the Sim can do.
Entertainer
This skill goes up to level 10. Sims gain a level every time they are promoted in the acrobat profession. It changes what stunts the Sim can do.
Performance Artist
This skill goes up to level 10. Sims gain a level every time they are promoted in the singer profession. It changes what songs the Sim can sing, and also makes them better at karaoke.
Lycanthropy
Lycanthropy is a hidden skill that werewolves only can have and the skill is unique to them. As they level up this skill, they unlock new interactions and benefits for themselves. This skill goes up to level 10.
At level 2, werewolves can successfully hunt collectibles around town.
At level 3, they can approach any unsuspecting normal Sims and Cursed Bite them. If a werewolf has the Alpha Dog lifetime reward, his Cursed Bite cannot be avoided. The Sim who got bitten will transform into a werewolf two days later.
At level 6, they can Hunt For specific collectibles such as metals, gems, insects, etc. This is very useful to Sims who need certain collectables for displaying them or using them as ingredients to mix elixirs.
At level 8, they can control when and where they transform. They will be less likely to transform when angered or mood dropped drastically.
When a werewolf gets to level 10 of Lycanthropy, they are the “best of their kind”. They can find up to four collectables per solo hunt. Their bites and howls during night time will be less likely to fail.
Broom Riding
A skill that increases when your Sim does stunts in the Broom Arena. The higher this skill the more stunts they do, and possible more tips.
Spellcasting
At level 0, Witches may cast the Conjure Apple spell. Conjure apple allow Witches to create an apple of random quality, as well as the chance to create a poison apple.
At level 1, Witches may cast the Conversion spell and Good Luck Charms. Conversion spell allows the said Witch to transfigure a collectible into a random collectible of random quality, while Good Luck Charm, giving the target Sim “Feeling Lucky” moodlet, which gives +5 to mood and lasts for 24 hours.
At level 2, Witches may cast the Fire Blast and the Ice Blast. Casting Ice Blast on an appliance will make the said appliance break, while casting Fire Blast on a terrain will cause a fire, unless it is on a lot owned by a Sim with the Fireproof Household lifetime reward.
At level 3, Witches may cast the Upgrade Appliance. Upgrade Appliance allow Witches to upgrade any appliance without the need of required Handiness skill.
At level 4, Witches may cast the Love Charm and Toadification Curse.
At level 5, Witches may cast the Haunting Curse, which can cause a targeted Sim to be haunted by a ghost. The experience results in the Sim having the “Scared” and “Haunted” moodlets, which grant a -25 mood for 3 hours and a -20 mood for 2 days respectively.
At level 6, Witches may cast the Hunger/Thirst Charm, the Bladder Charm, and the Hygiene Charm. These charms can replenish the corresponding needs bar of either the caster or the targeted Sim.
At level 7, Witches may cast the Hunger/Thirst Curse, the Bladder Curse, and the Hygiene Curse. All three deplete the corresponding needs bar of the targeted Sim.
At level 8, Witches may cast the Sunlight Charm and the Pestilence Curse. The Sunlight Charm grants the targeted Sim a positive moodlet whilst ridding the Sim of negative moodlets; it can also be used to ward off Vampires and cure Zombies. The Pestilence Curse, as the name suggests, makes the targeted Sim ill.
At level 9, Witches may cast the Restoration Ritual, which cleans up the lot it is used in.
At level 10, Witches may cast the Reanimation Ritual, allowing Witches to revive the dead as zombies.
Fairy Magic
A hidden skill for fairies that determine what magic spells they can use and how likely is is to succeed.
Fairies automatically have access to the self-interaction I Can Fly, which boosts the Fun motive. They can cast the spells Hot Head and Chattering Teeth. Finally, they can project the Aura of Soothing which grants nearby Sims a +20 moodlet.
At level 1, fairies unlock the ability to project the Aura of Creativity which enhances performance in Painting, Writing and instrumental skills for nearby Sims. They can also cast the spell Flight of Felicity which grants another Sim the ability to fly like a fairy.
At level 2, fairies can Fairy Trap toilets and showers.
At level 3, fairies can Fairy Repair broken objects. They also unlock the ability to project the Aura of Body and Mind, which enhances performance in the Athletic, Charisma and Logic skills for nearby Sims.
At level 4, fairies can Fairy Trap trash cans. They also unlock the Tummy Twister spell.
At level 5, fairies unlock the Bloom spell which can be cast on a garden plant to advance its growth stage. This spell will make mature plants ready for harvest and may even revive a dead plant.
At level 6, fairies can Fairy Trap sofas and loveseats. They also unlock the Skivvies spell.
At level 7, fairies unlock the Gold and Toads spell.
At level 8, fairies can Fairy Trap mailboxes.
At level 8, fairies can Fairy Trap LLAMAs.
At level 10, fairies can use the Inner Beauty spell.
Skating
Playing ice or roller skating increases the Skating hidden skill. As Sims advance this skill, the interactions to do tricks on a skating rink are unlocked. Sims also get better at skating with higher skill. This skill goes up to level 6, and children and older can learn this skill. Ghosts, SimBots, Genies, fairies, vampires, and werewolves cannot learn skating skill, as they will hover when using the skating rink or run around instead.
Snowboarding
Sims learn this skill by playing snowboard on the half-pipe. Sims get better at snowboarding as they master this skill. The failure chance gets reduced from 30%, 20%, and 5% for respective skill level. Children and older can learn this skill. This skill goes up to level 3.
Horseshoes
Sims learn this skill by playing horseshoes court. They will have higher chance at winning against other Sims with higher level. Children and older can learn this skill. This skill goes up to level 10.
Ball Fighting
Ball Fighting is a combined skills between snowball and water balloon fighting. Children and older can learn this skill by playing the activity on the lot or with the court. With higher skills, they might be able to dodge snowballs and water balloons and aim at Sims better. This skill goes up to level 3.
Nerd Influence
Nerd social group influence is a hidden skill Sims gain as they do nerd activities. Sims earn more influence by doing activities such as reading comic books, playing games, or doing scientific research. There are 10 skill points from this hidden skill, and as Sims gain more skill points, they will receive certain perks.
At Level 2, nerds will receive a video game console and ability to play game online.
At level 4, nerds can issue a trivia challenge.
At level 6, nerds can mind meld with other Sims.
At level 8, nerds can pick an additional trait.
At level 10, nerds will receive Video Game Developer career offer.
Rebel Influence
Rebel social group influence is a hidden skill Sims gain as they do rebellious activities. Sims earn more influence by doing activities such as protesting, burning herbs, or tagging walls. There are 10 skill points from this hidden skill, and as Sims gain more skill points, they will receive certain perks.
At Level 2, rebels will receive a street art bag, a megaphone, and ability to sell test answers at the college.
At level 4, rebels can get away from cheating more easily, start a hunger strike, and say what’s wrong with the world with the podium.
At level 6, rebels unlock an exclusive smartphone skin, start a rowdy protest, and show off new gizmo to other Sims
At level 8, rebels can pick an additional trait.
At level 10, rebels will receive Art Appraiser career offer.
Jock Influence
Jock social group influence is a hidden skill Sims gain as they do jock activities. Sims earn more influence by doing activities such as playing collegiate sports, playing with flying disc or soccer, and bowling. There are 10 skill points from this hidden skill, and as Sims gain more skill points, they will receive certain perks.
At Level 2, jocks will receive the ability to school cheer and throw a juice kegger party.
At level 4, jocks can take self portrait and throw a bonfire party.
At level 6, jocks can throw a party for charity
At level 8, jocks can pick an additional trait.
At level 10, jocks will receive Sports Agent career offer.
Ping Pong
Sims learn this skill by playing ping pong or juice pong with the ping pong table. This skill goes up to level 5, and teens and older can learn this skill. As Sims get more skilled in ping pong, they can do smash while playing a game of ping pong.
Bowling
Sims learn this skill by bowling at a bowling lane. Children and older can learn this skill. This skill goes up to level 5.
Firewalking

This skill goes up to level 2. Sims build this skill as they firewalk on the firewalking pit. The higher the skill, the more likely Sims will succeed at the pit in a higher difficulty.

Waterskiing

This skill goes up to level 10. Sims learn this skill by waterskiing on the ocean. Sims can waterski in formal wear when they reach level 8 of this skill.

Windsurfing

This skill goes up to level 10. Sims learn this skill by windsurfing with the windsurfboard that can be bought in Buy mode. As Sims get more skilled in this hidden skill, they will have higher chance at making tricks while windsurfing and performing it successfully.

Bug Eating

This skill goes up to level 3. Children and older can learn this skill.


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Sims 3 Witches

Charms

  • Good Luck Charm
  • Love Charm
  • Hunger/Thirst Charm
  • Bladder Charm
  • Hygiene Charm
  • Sunlight Charm

Curses

  • Toadification Curse
  • Haunting Curse
  • Hunger/Thirst Curse
  • Bladder Curse
  • Hygiene Curse
  • Pestilence Curse

Spells

  • Bewitching Rain
  • Conjure Apple
  • Conversion Ritual
  • Fire Blast
  • Ice Blast
  • Magical Upgrade
  • Restoration Ritual
  • Reanimation Ritual

 


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